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ABOUT ME

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My name is Shahzaib Paracha, but you can call me Shah. I graduated from Vancouver Film School in February 2025.

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Sound has always evoked emotion for me. Rather than simply placing sounds to match visuals, I approach sound design as a way to help listeners feel specific emotions. This inspired me to pursue a career in sound design. he challenges each project brings, along with the constant learning curve, are what keep me passionate. Every project teaches me something new, pushing me outside my comfort zone and inspiring me to create something fresh and unique.

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During my time at VFS, I had the opportunity to refine my sound design skills and expand my toolkit. I worked with Pro Tools, Wwise, and FMOD, experimenting with both linear and non-linear media. I used Pro Tools for designing and mixing projects in 5.1 surround sound and Wwise for implementing sound in game projects. I also integrated Reaper with Wwise to streamline my workflow and import sound assets directly into the game engine. About a year before VFS, I took the time to learn Reaper—I quickly realized how essential it is for game audio (arguably the best DAW out there! 😄). Before that, I worked with Ableton, where I did some of my first sound redesign projects.

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One thing I truly enjoy about this field is the collaborative aspect. I thrive in environments where I can work with colleagues who are equally passionate about creating something great. I love bouncing ideas around, learning from each other, and growing together. I believe that everyone has something unique to offer, and that’s what makes collaboration so valuable.

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When I’m not working on sound, you’ll find me playing chess, hiking, gaming (of course!), or exploring new cuisines from different cultures.

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DAWs

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Audio Middleware

Game eNGINES

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©2023

Shahzaib Paracha

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