Game aUDIO
Outlaw's Gambit
Dragon drop tower
Dragon Drop Tower was a game jam project developed for GMTK 2024, centered around the theme "Built to Scale." Over the course of a fast-paced 96-hour jam, our team of four, with me as the lead sound designer, crafted this exciting game. My role involved designing all the sound effects, which was both a challenging and immensely rewarding experience. Working under such tight time constraints sharpened my skills in time management and taught me how to deliver high-quality audio efficiently.
Emo scale
In this project, I was responsible for designing and implementing the sound effects. Collaborating remotely with a team of five, we utilized GitHub for version control and SourceTree as our graphical management tool. This setup enabled us to efficiently track changes, manage our workflow, and integrate our contributions seamlessly, despite working from different locations.
Hammer throw hero
Hammer Throw Hero was a game jam project developed for Boss Rush 2025, centered around the theme "Spin". Over the course of one month, our team of eleven people with me as the sound designer, crafted this exciting game. My role involved designing all the sound effects, which was both a challenging and immensely rewarding experience.
Mining light
In this project, I was responsible for designing and implementing the sound effects. Collaborating remotely with a team of five, we utilized Perforce as our version control, as the game was built in Unreal Engine 5. I used Unreal's audio engine/blueprint to implment sounds.