top of page
  • 15134fabce1af48f50bc470ddfacdf56_edited
  • GitHub
  • Youtube
  • Instagram
  • LinkedIn

Portfolio

Welcome to my portfolio. Explore my projects to learn more about what I do.

Sound Redesign

oVERWATCH 2

A redesign of one my favourite games and heros from Overwatch 2. I was involved in the redesign of this whole video. This included editing the music, casting and directing voice-over actors, managing recording sessions, and handling dialogue editing. Additionally, I reimagined all the sound effects from the original video, adapting them to my style.

Mortal Kombat 1

A sound redesign of a game scene from Mortal Kombat. Diving into Subzero's Icy textures and mortal kombat's gruesome bone-breaking fatalities. In this redesign I also visited some of the previous sounds I designed, namely liquidy growls to layer under the spell cast and impacts.

The last of us Part 2: BLOATER

In this video, we take a brief dive into how  I redesigned the bloater sound. This redesign was really fun to do, as I explored the depth at which we can manipulate our own voice to make it sound big and scary.

The Last of Us Part 2

A sound redesign of a game scene from Last of Us. In this video, I dove into dialogue editing for the first time. This allowed me to better understand that dialogue editing plays a huge role in how the narrative of the story is conveyed. I experimented with Ellie's vocal efforts and NPC's dialouges to help give the scene more depth.

Pixel Bow and arrow

This animation created by Kcalza really peaked my interest because this was the first visual without any sound reference. The sounds made for this animation were from household metal resonant items that I recorded with my phone. Which were heavily edited in Reaper.

BATMAN Arkham kNIGHT

The main sound for the Batmobile came from a milk frother that I had lying around in my house. The inspiration came from a LinkedIn post I saw, where someone used a milk frother for their own sound redesign. Which gave me the idea to use this sound for an electric car.

rOBOT LILY

In this animation by Ryan Talbot. I experimented more with ambient sounds. Filling up the scene with background creature movement. Creating an environment through sound beyond the screen.

For More:

©2023

Shahzaib Paracha

bottom of page