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Portfolio

Every project here is an audio world I’ve built. Step in and explore.

Sound Redesign

oVERWATCH 2

A redesign of one my favourite games and heros from Overwatch 2. I was involved in the redesign of this whole video. This included editing the music, casting and directing voice-over actors, managing recording sessions, and handling dialogue editing. Additionally, I reimagined all the sound effects from the original video, adapting them to my style.

lOST aRK

Crafting convincing and interesting electrical textures for magic spells has always been a challenge for me. They often end up sounding too much like white noise or just lack character. To push myself creatively and technically,  I took this small clip from Lost Ark and redesigned the spell.

Pixel aRROW 2025

I revisited this animation two years after my original redesign to see how much I’ve grown. This was a personal challenge to approach the same clip with fresh ears and everything I’ve learned since then rethinking my choices, refining the layers, and focusing on clarity, impact, and storytelling through sound.

The last of us Part 2: BLOATER

In this video, we take a brief dive into how  I redesigned the bloater sound. This redesign was really fun to do, as I explored the depth at which we can manipulate our own voice to make it sound big and scary.

The Last of Us Part 2

A sound redesign of a game scene from Last of Us. In this video, I dove into dialogue editing for the first time. This allowed me to better understand that dialogue editing plays a huge role in how the narrative of the story is conveyed. I experimented with Ellie's vocal efforts and NPC's dialouges to help give the scene more depth.

Pixel Bow and arrow

This animation created by Kcalza really peaked my interest because this was the first visual without any sound reference. The sounds made for this animation were from household metal resonant items that I recorded with my phone. Which were heavily edited in Reaper.

BATMAN Arkham kNIGHT

The main sound for the Batmobile came from a milk frother that I had lying around in my house. The inspiration came from a LinkedIn post I saw, where someone used a milk frother for their own sound redesign. Which gave me the idea to use this sound for an electric car.

rOBOT LILY

In this animation by Ryan Talbot. I experimented more with ambient sounds. Filling up the scene with background creature movement. Creating an environment through sound beyond the screen.

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©2023

Shahzaib Paracha

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